/* Copyright (c) 2006-2010 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /** * @requires OpenLayers/Control.js */ /** * Class: OpenLayers.Control.LayerSwitcher * The LayerSwitcher control displays a table of contents for the map. This * allows the user interface to switch between BaseLasyers and to show or hide * Overlays. By default the switcher is shown minimized on the right edge of * the map, the user may expand it by clicking on the handle. * * To create the LayerSwitcher outside of the map, pass the Id of a html div * as the first argument to the constructor. * * Inherits from: * - */ OpenLayers.Control.LayerSwitcher = OpenLayers.Class(OpenLayers.Control, { /** * APIProperty: roundedCorner * {Boolean} If true the Rico library is used for rounding the corners * of the layer switcher div, defaults to true. */ roundedCorner: true, /** * APIProperty: roundedCornerColor * {String} The color of the rounded corners, only applies if roundedCorner * is true, defaults to "darkblue". */ roundedCornerColor: "darkblue", /** * Property: layerStates * {Array(Object)} Basically a copy of the "state" of the map's layers * the last time the control was drawn. We have this in order to avoid * unnecessarily redrawing the control. */ layerStates: null, // DOM Elements /** * Property: layersDiv * {DOMElement} */ layersDiv: null, /** * Property: baseLayersDiv * {DOMElement} */ baseLayersDiv: null, /** * Property: baseLayers * {Array()} */ baseLayers: null, /** * Property: dataLbl * {DOMElement} */ dataLbl: null, /** * Property: dataLayersDiv * {DOMElement} */ dataLayersDiv: null, /** * Property: dataLayers * {Array()} */ dataLayers: null, /** * Property: minimizeDiv * {DOMElement} */ minimizeDiv: null, /** * Property: maximizeDiv * {DOMElement} */ maximizeDiv: null, /** * APIProperty: ascending * {Boolean} */ ascending: true, /** * Constructor: OpenLayers.Control.LayerSwitcher * * Parameters: * options - {Object} */ initialize: function(options) { OpenLayers.Control.prototype.initialize.apply(this, arguments); this.layerStates = []; }, /** * APIMethod: destroy */ destroy: function() { OpenLayers.Event.stopObservingElement(this.div); OpenLayers.Event.stopObservingElement(this.minimizeDiv); OpenLayers.Event.stopObservingElement(this.maximizeDiv); //clear out layers info and unregister their events this.clearLayersArray("base"); this.clearLayersArray("data"); this.map.events.un({ "addlayer": this.redraw, "changelayer": this.redraw, "removelayer": this.redraw, "changebaselayer": this.redraw, scope: this }); OpenLayers.Control.prototype.destroy.apply(this, arguments); }, /** * Method: setMap * * Properties: * map - {} */ setMap: function(map) { OpenLayers.Control.prototype.setMap.apply(this, arguments); this.map.events.on({ "addlayer": this.redraw, "changelayer": this.redraw, "removelayer": this.redraw, "changebaselayer": this.redraw, scope: this }); }, /** * Method: draw * * Returns: * {DOMElement} A reference to the DIV DOMElement containing the * switcher tabs. */ draw: function() { OpenLayers.Control.prototype.draw.apply(this); // create layout divs this.loadContents(); // set mode to minimize if(!this.outsideViewport) { this.minimizeControl(); } // populate div with current info this.redraw(); return this.div; }, /** * Method: clearLayersArray * User specifies either "base" or "data". we then clear all the * corresponding listeners, the div, and reinitialize a new array. * * Parameters: * layersType - {String} */ clearLayersArray: function(layersType) { var layers = this[layersType + "Layers"]; if (layers) { for(var i=0, len=layers.length; i} layerSwitcher * - {} layer */ onInputClick: function(e) { if (!this.inputElem.disabled) { if (this.inputElem.type == "radio") { this.inputElem.checked = true; this.layer.map.setBaseLayer(this.layer); } else { this.inputElem.checked = !this.inputElem.checked; this.layerSwitcher.updateMap(); } } OpenLayers.Event.stop(e); }, /** * Method: onLayerClick * Need to update the map accordingly whenever user clicks in either of * the layers. * * Parameters: * e - {Event} */ onLayerClick: function(e) { this.updateMap(); }, /** * Method: updateMap * Cycles through the loaded data and base layer input arrays and makes * the necessary calls to the Map object such that that the map's * visual state corresponds to what the user has selected in * the control. */ updateMap: function() { // set the newly selected base layer for(var i=0, len=this.baseLayers.length; i