/* Copyright (c) 2006-2010 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /** * @requires OpenLayers/Handler.js */ /** * Class: OpenLayers.Handler.Hover * The hover handler is to be used to emulate mouseovers on objects * on the map that aren't DOM elements. For example one can use * this handler to send WMS/GetFeatureInfo requests as the user * moves the mouve over the map. * * Inherits from: * - */ OpenLayers.Handler.Hover = OpenLayers.Class(OpenLayers.Handler, { /** * APIProperty: delay * {Integer} - Number of milliseconds between mousemoves before * the event is considered a hover. Default is 500. */ delay: 500, /** * APIProperty: pixelTolerance * {Integer} - Maximum number of pixels between mousemoves for * an event to be considered a hover. Default is null. */ pixelTolerance: null, /** * APIProperty: stopMove * {Boolean} - Stop other listeners from being notified on mousemoves. * Default is false. */ stopMove: false, /** * Property: px * {} - The location of the last mousemove, expressed * in pixels. */ px: null, /** * Property: timerId * {Number} - The id of the timer. */ timerId: null, /** * Constructor: OpenLayers.Handler.Hover * Construct a hover handler. * * Parameters: * control - {} The control that initialized this * handler. The control is assumed to have a valid map property; that * map is used in the handler's own setMap method. * callbacks - {Object} An object with keys corresponding to callbacks * that will be called by the handler. The callbacks should * expect to receive a single argument, the event. Callbacks for * 'move', the mouse is moving, and 'pause', the mouse is pausing, * are supported. * options - {Object} An optional object whose properties will be set on * the handler. */ initialize: function(control, callbacks, options) { OpenLayers.Handler.prototype.initialize.apply(this, arguments); }, /** * Method: mousemove * Called when the mouse moves on the map. * * Parameters: * evt - {} * * Returns: * {Boolean} Continue propagating this event. */ mousemove: function(evt) { if(this.passesTolerance(evt.xy)) { this.clearTimer(); this.callback('move', [evt]); this.px = evt.xy; // clone the evt so original properties can be accessed even // if the browser deletes them during the delay evt = OpenLayers.Util.extend({}, evt); this.timerId = window.setTimeout( OpenLayers.Function.bind(this.delayedCall, this, evt), this.delay ); } return !this.stopMove; }, /** * Method: mouseout * Called when the mouse goes out of the map. * * Parameters: * evt - {} * * Returns: * {Boolean} Continue propagating this event. */ mouseout: function(evt) { if (OpenLayers.Util.mouseLeft(evt, this.map.div)) { this.clearTimer(); this.callback('move', [evt]); } return true; }, /** * Method: passesTolerance * Determine whether the mouse move is within the optional pixel tolerance. * * Parameters: * px - {} * * Returns: * {Boolean} The mouse move is within the pixel tolerance. */ passesTolerance: function(px) { var passes = true; if(this.pixelTolerance && this.px) { var dpx = Math.sqrt( Math.pow(this.px.x - px.x, 2) + Math.pow(this.px.y - px.y, 2) ); if(dpx < this.pixelTolerance) { passes = false; } } return passes; }, /** * Method: clearTimer * Clear the timer and set to null. */ clearTimer: function() { if(this.timerId != null) { window.clearTimeout(this.timerId); this.timerId = null; } }, /** * Method: delayedCall * Triggers pause callback. * * Parameters: * evt - {} */ delayedCall: function(evt) { this.callback('pause', [evt]); }, /** * APIMethod: deactivate * Deactivate the handler. * * Returns: * {Boolean} The handler was successfully deactivated. */ deactivate: function() { var deactivated = false; if(OpenLayers.Handler.prototype.deactivate.apply(this, arguments)) { this.clearTimer(); deactivated = true; } return deactivated; }, CLASS_NAME: "OpenLayers.Handler.Hover" });