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source: trunk/workshop-routing-foss4g/web/OpenLayers/lib/OpenLayers/Handler/Path.js @ 76

Revision 76, 9.2 KB checked in by djay, 12 years ago (diff)

Ajout du répertoire web

  • Property svn:executable set to *
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1/* Copyright (c) 2006-2010 by OpenLayers Contributors (see authors.txt for
2 * full list of contributors). Published under the Clear BSD license. 
3 * See http://svn.openlayers.org/trunk/openlayers/license.txt for the
4 * full text of the license. */
5
6
7/**
8 * @requires OpenLayers/Handler/Point.js
9 * @requires OpenLayers/Geometry/Point.js
10 * @requires OpenLayers/Geometry/LineString.js
11 */
12
13/**
14 * Class: OpenLayers.Handler.Path
15 * Handler to draw a path on the map.  Path is displayed on mouse down,
16 * moves on mouse move, and is finished on mouse up.
17 *
18 * Inherits from:
19 *  - <OpenLayers.Handler.Point>
20 */
21OpenLayers.Handler.Path = OpenLayers.Class(OpenLayers.Handler.Point, {
22   
23    /**
24     * Property: line
25     * {<OpenLayers.Feature.Vector>}
26     */
27    line: null,
28   
29    /**
30     * Property: freehand
31     * {Boolean} In freehand mode, the handler starts the path on mouse down,
32     * adds a point for every mouse move, and finishes the path on mouse up.
33     * Outside of freehand mode, a point is added to the path on every mouse
34     * click and double-click finishes the path.
35     */
36    freehand: false,
37   
38    /**
39     * Property: freehandToggle
40     * {String} If set, freehandToggle is checked on mouse events and will set
41     * the freehand mode to the opposite of this.freehand.  To disallow
42     * toggling between freehand and non-freehand mode, set freehandToggle to
43     * null.  Acceptable toggle values are 'shiftKey', 'ctrlKey', and 'altKey'.
44     */
45    freehandToggle: 'shiftKey',
46
47    /**
48     * Constructor: OpenLayers.Handler.Path
49     * Create a new path hander
50     *
51     * Parameters:
52     * control - {<OpenLayers.Control>} The control that owns this handler
53     * callbacks - {Object} An object with a properties whose values are
54     *     functions.  Various callbacks described below.
55     * options - {Object} An optional object with properties to be set on the
56     *           handler
57     *
58     * Named callbacks:
59     * create - Called when a sketch is first created.  Callback called with
60     *     the creation point geometry and sketch feature.
61     * modify - Called with each move of a vertex with the vertex (point)
62     *     geometry and the sketch feature.
63     * point - Called as each point is added.  Receives the new point geometry.
64     * done - Called when the point drawing is finished.  The callback will
65     *     recieve a single argument, the linestring geometry.
66     * cancel - Called when the handler is deactivated while drawing.  The
67     *     cancel callback will receive a geometry.
68     */
69    initialize: function(control, callbacks, options) {
70        OpenLayers.Handler.Point.prototype.initialize.apply(this, arguments);
71    },
72       
73    /**
74     * Method: createFeature
75     * Add temporary geometries
76     *
77     * Parameters:
78     * pixel - {<OpenLayers.Pixel>} The initial pixel location for the new
79     *     feature.
80     */
81    createFeature: function(pixel) {
82        var lonlat = this.control.map.getLonLatFromPixel(pixel);
83        this.point = new OpenLayers.Feature.Vector(
84            new OpenLayers.Geometry.Point(lonlat.lon, lonlat.lat)
85        );
86        this.line = new OpenLayers.Feature.Vector(
87            new OpenLayers.Geometry.LineString([this.point.geometry])
88        );
89        this.callback("create", [this.point.geometry, this.getSketch()]);
90        this.point.geometry.clearBounds();
91        this.layer.addFeatures([this.line, this.point], {silent: true});
92    },
93       
94    /**
95     * Method: destroyFeature
96     * Destroy temporary geometries
97     */
98    destroyFeature: function() {
99        OpenLayers.Handler.Point.prototype.destroyFeature.apply(this);
100        this.line = null;
101    },
102
103    /**
104     * Method: removePoint
105     * Destroy the temporary point.
106     */
107    removePoint: function() {
108        if(this.point) {
109            this.layer.removeFeatures([this.point]);
110        }
111    },
112   
113    /**
114     * Method: addPoint
115     * Add point to geometry.  Send the point index to override
116     * the behavior of LinearRing that disregards adding duplicate points.
117     *
118     * Parameters:
119     * pixel - {<OpenLayers.Pixel>} The pixel location for the new point.
120     */
121    addPoint: function(pixel) {
122        this.layer.removeFeatures([this.point]);
123        var lonlat = this.control.map.getLonLatFromPixel(pixel);
124        this.point = new OpenLayers.Feature.Vector(
125            new OpenLayers.Geometry.Point(lonlat.lon, lonlat.lat)
126        );
127        this.line.geometry.addComponent(
128            this.point.geometry, this.line.geometry.components.length
129        );
130        this.callback("point", [this.point.geometry, this.getGeometry()]);
131        this.callback("modify", [this.point.geometry, this.getSketch()]);
132        this.drawFeature();
133    },
134   
135    /**
136     * Method: freehandMode
137     * Determine whether to behave in freehand mode or not.
138     *
139     * Returns:
140     * {Boolean}
141     */
142    freehandMode: function(evt) {
143        return (this.freehandToggle && evt[this.freehandToggle]) ?
144                    !this.freehand : this.freehand;
145    },
146
147    /**
148     * Method: modifyFeature
149     * Modify the existing geometry given the new point
150     *
151     * Parameters:
152     * pixel - {<OpenLayers.Pixel>} The updated pixel location for the latest
153     *     point.
154     */
155    modifyFeature: function(pixel) {
156        var lonlat = this.control.map.getLonLatFromPixel(pixel);
157        this.point.geometry.x = lonlat.lon;
158        this.point.geometry.y = lonlat.lat;
159        this.callback("modify", [this.point.geometry, this.getSketch()]);
160        this.point.geometry.clearBounds();
161        this.drawFeature();
162    },
163
164    /**
165     * Method: drawFeature
166     * Render geometries on the temporary layer.
167     */
168    drawFeature: function() {
169        this.layer.drawFeature(this.line, this.style);
170        this.layer.drawFeature(this.point, this.style);
171    },
172
173    /**
174     * Method: getSketch
175     * Return the sketch feature.
176     *
177     * Returns:
178     * {<OpenLayers.Feature.Vector>}
179     */
180    getSketch: function() {
181        return this.line;
182    },
183
184    /**
185     * Method: getGeometry
186     * Return the sketch geometry.  If <multi> is true, this will return
187     *     a multi-part geometry.
188     *
189     * Returns:
190     * {<OpenLayers.Geometry.LineString>}
191     */
192    getGeometry: function() {
193        var geometry = this.line && this.line.geometry;
194        if(geometry && this.multi) {
195            geometry = new OpenLayers.Geometry.MultiLineString([geometry]);
196        }
197        return geometry;
198    },
199
200    /**
201     * Method: mousedown
202     * Handle mouse down.  Add a new point to the geometry and
203     * render it. Return determines whether to propagate the event on the map.
204     *
205     * Parameters:
206     * evt - {Event} The browser event
207     *
208     * Returns:
209     * {Boolean} Allow event propagation
210     */
211    mousedown: function(evt) {
212        // ignore double-clicks
213        if (this.lastDown && this.lastDown.equals(evt.xy)) {
214            return false;
215        }
216        if(this.lastDown == null) {
217            if(this.persist) {
218                this.destroyFeature();
219            }
220            this.createFeature(evt.xy);
221        } else if((this.lastUp == null) || !this.lastUp.equals(evt.xy)) {
222            this.addPoint(evt.xy);
223        }
224        this.mouseDown = true;
225        this.lastDown = evt.xy;
226        this.drawing = true;
227        return false;
228    },
229
230    /**
231     * Method: mousemove
232     * Handle mouse move.  Adjust the geometry and redraw.
233     * Return determines whether to propagate the event on the map.
234     *
235     * Parameters:
236     * evt - {Event} The browser event
237     *
238     * Returns:
239     * {Boolean} Allow event propagation
240     */
241    mousemove: function (evt) {
242        if(this.drawing) { 
243            if(this.mouseDown && this.freehandMode(evt)) {
244                this.addPoint(evt.xy);
245            } else {
246                this.modifyFeature(evt.xy);
247            }
248        }
249        return true;
250    },
251   
252    /**
253     * Method: mouseup
254     * Handle mouse up.  Send the latest point in the geometry to
255     * the control. Return determines whether to propagate the event on the map.
256     *
257     * Parameters:
258     * evt - {Event} The browser event
259     *
260     * Returns:
261     * {Boolean} Allow event propagation
262     */
263    mouseup: function (evt) {
264        this.mouseDown = false;
265        if(this.drawing) {
266            if(this.freehandMode(evt)) {
267                this.removePoint();
268                this.finalize();
269            } else {
270                if(this.lastUp == null) {
271                   this.addPoint(evt.xy);
272                }
273                this.lastUp = evt.xy;
274            }
275            return false;
276        }
277        return true;
278    },
279 
280    /**
281     * Method: dblclick
282     * Handle double-clicks.  Finish the geometry and send it back
283     * to the control.
284     *
285     * Parameters:
286     * evt - {Event} The browser event
287     *
288     * Returns:
289     * {Boolean} Allow event propagation
290     */
291    dblclick: function(evt) {
292        if(!this.freehandMode(evt)) {
293            var index = this.line.geometry.components.length - 1;
294            this.line.geometry.removeComponent(this.line.geometry.components[index]);
295            this.removePoint();
296            this.finalize();
297        }
298        return false;
299    },
300
301    CLASS_NAME: "OpenLayers.Handler.Path"
302});
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