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source: trunk/workshop-routing-foss4g/web/OpenLayers/lib/OpenLayers/Handler/RegularPolygon.js @ 76

Revision 76, 14.0 KB checked in by djay, 12 years ago (diff)

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1/* Copyright (c) 2006-2010 by OpenLayers Contributors (see authors.txt for
2 * full list of contributors). Published under the Clear BSD license. 
3 * See http://svn.openlayers.org/trunk/openlayers/license.txt for the
4 * full text of the license. */
5
6
7/**
8 * @requires OpenLayers/Handler/Drag.js
9 */
10
11/**
12 * Class: OpenLayers.Handler.RegularPolygon
13 * Handler to draw a regular polygon on the map.  Polygon is displayed on mouse
14 *     down, moves or is modified on mouse move, and is finished on mouse up.
15 *     The handler triggers callbacks for 'done' and 'cancel'.  Create a new
16 *     instance with the <OpenLayers.Handler.RegularPolygon> constructor.
17 *
18 * Inherits from:
19 *  - <OpenLayers.Handler>
20 */
21OpenLayers.Handler.RegularPolygon = OpenLayers.Class(OpenLayers.Handler.Drag, {
22   
23    /**
24     * APIProperty: sides
25     * {Integer} Number of sides for the regular polygon.  Needs to be greater
26     *     than 2.  Defaults to 4.
27     */
28    sides: 4,
29
30    /**
31     * APIProperty: radius
32     * {Float} Optional radius in map units of the regular polygon.  If this is
33     *     set to some non-zero value, a polygon with a fixed radius will be
34     *     drawn and dragged with mose movements.  If this property is not
35     *     set, dragging changes the radius of the polygon.  Set to null by
36     *     default.
37     */
38    radius: null,
39   
40    /**
41     * APIProperty: snapAngle
42     * {Float} If set to a non-zero value, the handler will snap the polygon
43     *     rotation to multiples of the snapAngle.  Value is an angle measured
44     *     in degrees counterclockwise from the positive x-axis. 
45     */
46    snapAngle: null,
47   
48    /**
49     * APIProperty: snapToggle
50     * {String} If set, snapToggle is checked on mouse events and will set
51     *     the snap mode to the opposite of what it currently is.  To disallow
52     *     toggling between snap and non-snap mode, set freehandToggle to
53     *     null.  Acceptable toggle values are 'shiftKey', 'ctrlKey', and
54     *     'altKey'. Snap mode is only possible if this.snapAngle is set to a
55     *     non-zero value.
56     */
57    snapToggle: 'shiftKey',
58   
59    /**
60     * Property: layerOptions
61     * {Object} Any optional properties to be set on the sketch layer.
62     */
63    layerOptions: null,
64
65    /**
66     * APIProperty: persist
67     * {Boolean} Leave the feature rendered until clear is called.  Default
68     *     is false.  If set to true, the feature remains rendered until
69     *     clear is called, typically by deactivating the handler or starting
70     *     another drawing.
71     */
72    persist: false,
73
74    /**
75     * APIProperty: irregular
76     * {Boolean} Draw an irregular polygon instead of a regular polygon.
77     *     Default is false.  If true, the initial mouse down will represent
78     *     one corner of the polygon bounds and with each mouse movement, the
79     *     polygon will be stretched so the opposite corner of its bounds
80     *     follows the mouse position.  This property takes precedence over
81     *     the radius property.  If set to true, the radius property will
82     *     be ignored.
83     */
84    irregular: false,
85
86    /**
87     * Property: angle
88     * {Float} The angle from the origin (mouse down) to the current mouse
89     *     position, in radians.  This is measured counterclockwise from the
90     *     positive x-axis.
91     */
92    angle: null,
93
94    /**
95     * Property: fixedRadius
96     * {Boolean} The polygon has a fixed radius.  True if a radius is set before
97     *     drawing begins.  False otherwise.
98     */
99    fixedRadius: false,
100
101    /**
102     * Property: feature
103     * {<OpenLayers.Feature.Vector>} The currently drawn polygon feature
104     */
105    feature: null,
106
107    /**
108     * Property: layer
109     * {<OpenLayers.Layer.Vector>} The temporary drawing layer
110     */
111    layer: null,
112
113    /**
114     * Property: origin
115     * {<OpenLayers.Geometry.Point>} Location of the first mouse down
116     */
117    origin: null,
118
119    /**
120     * Constructor: OpenLayers.Handler.RegularPolygon
121     * Create a new regular polygon handler.
122     *
123     * Parameters:
124     * control - {<OpenLayers.Control>} The control that owns this handler
125     * callbacks - {Object} An object with a properties whose values are
126     *     functions.  Various callbacks described below.
127     * options - {Object} An object with properties to be set on the handler.
128     *     If the options.sides property is not specified, the number of sides
129     *     will default to 4.
130     *
131     * Named callbacks:
132     * create - Called when a sketch is first created.  Callback called with
133     *     the creation point geometry and sketch feature.
134     * done - Called when the sketch drawing is finished.  The callback will
135     *     recieve a single argument, the sketch geometry.
136     * cancel - Called when the handler is deactivated while drawing.  The
137     *     cancel callback will receive a geometry.
138     */
139    initialize: function(control, callbacks, options) {
140        if(!(options && options.layerOptions && options.layerOptions.styleMap)) {
141            this.style = OpenLayers.Util.extend(OpenLayers.Feature.Vector.style['default'], {});
142        }
143
144        OpenLayers.Handler.prototype.initialize.apply(this,
145                                                [control, callbacks, options]);
146        this.options = (options) ? options : {};
147    },
148   
149    /**
150     * APIMethod: setOptions
151     *
152     * Parameters:
153     * newOptions - {Object}
154     */
155    setOptions: function (newOptions) {
156        OpenLayers.Util.extend(this.options, newOptions);
157        OpenLayers.Util.extend(this, newOptions);
158    },
159   
160    /**
161     * APIMethod: activate
162     * Turn on the handler.
163     *
164     * Return:
165     * {Boolean} The handler was successfully activated
166     */
167    activate: function() {
168        var activated = false;
169        if(OpenLayers.Handler.prototype.activate.apply(this, arguments)) {
170            // create temporary vector layer for rendering geometry sketch
171            var options = OpenLayers.Util.extend({
172                displayInLayerSwitcher: false,
173                // indicate that the temp vector layer will never be out of range
174                // without this, resolution properties must be specified at the
175                // map-level for this temporary layer to init its resolutions
176                // correctly
177                calculateInRange: OpenLayers.Function.True
178            }, this.layerOptions);
179            this.layer = new OpenLayers.Layer.Vector(this.CLASS_NAME, options);
180            this.map.addLayer(this.layer);
181            activated = true;
182        }
183        return activated;
184    },
185
186    /**
187     * APIMethod: deactivate
188     * Turn off the handler.
189     *
190     * Return:
191     * {Boolean} The handler was successfully deactivated
192     */
193    deactivate: function() {
194        var deactivated = false;
195        if(OpenLayers.Handler.Drag.prototype.deactivate.apply(this, arguments)) {
196            // call the cancel callback if mid-drawing
197            if(this.dragging) {
198                this.cancel();
199            }
200            // If a layer's map property is set to null, it means that that
201            // layer isn't added to the map. Since we ourself added the layer
202            // to the map in activate(), we can assume that if this.layer.map
203            // is null it means that the layer has been destroyed (as a result
204            // of map.destroy() for example.
205            if (this.layer.map != null) {
206                this.layer.destroy(false);
207                if (this.feature) {
208                    this.feature.destroy();
209                }
210            }
211            this.layer = null;
212            this.feature = null;
213            deactivated = true;
214        }
215        return deactivated;
216    },
217   
218    /**
219     * Method: down
220     * Start drawing a new feature
221     *
222     * Parameters:
223     * evt - {Event} The drag start event
224     */
225    down: function(evt) {
226        this.fixedRadius = !!(this.radius);
227        var maploc = this.map.getLonLatFromPixel(evt.xy);
228        this.origin = new OpenLayers.Geometry.Point(maploc.lon, maploc.lat);
229        // create the new polygon
230        if(!this.fixedRadius || this.irregular) {
231            // smallest radius should not be less one pixel in map units
232            // VML doesn't behave well with smaller
233            this.radius = this.map.getResolution();
234        }
235        if(this.persist) {
236            this.clear();
237        }
238        this.feature = new OpenLayers.Feature.Vector();
239        this.createGeometry();
240        this.callback("create", [this.origin, this.feature]);
241        this.layer.addFeatures([this.feature], {silent: true});
242        this.layer.drawFeature(this.feature, this.style);
243    },
244   
245    /**
246     * Method: move
247     * Respond to drag move events
248     *
249     * Parameters:
250     * evt - {Evt} The move event
251     */
252    move: function(evt) {
253        var maploc = this.map.getLonLatFromPixel(evt.xy);
254        var point = new OpenLayers.Geometry.Point(maploc.lon, maploc.lat);
255        if(this.irregular) {
256            var ry = Math.sqrt(2) * Math.abs(point.y - this.origin.y) / 2;
257            this.radius = Math.max(this.map.getResolution() / 2, ry);
258        } else if(this.fixedRadius) {
259            this.origin = point;
260        } else {
261            this.calculateAngle(point, evt);
262            this.radius = Math.max(this.map.getResolution() / 2,
263                                   point.distanceTo(this.origin));
264        }
265        this.modifyGeometry();
266        if(this.irregular) {
267            var dx = point.x - this.origin.x;
268            var dy = point.y - this.origin.y;
269            var ratio;
270            if(dy == 0) {
271                ratio = dx / (this.radius * Math.sqrt(2));
272            } else {
273                ratio = dx / dy;
274            }
275            this.feature.geometry.resize(1, this.origin, ratio);
276            this.feature.geometry.move(dx / 2, dy / 2);
277        }
278        this.layer.drawFeature(this.feature, this.style);
279    },
280
281    /**
282     * Method: up
283     * Finish drawing the feature
284     *
285     * Parameters:
286     * evt - {Event} The mouse up event
287     */
288    up: function(evt) {
289        this.finalize();
290        // the mouseup method of superclass doesn't call the
291        // "done" callback if there's been no move between
292        // down and up
293        if (this.start == this.last) {
294            this.callback("done", [evt.xy]);
295        }
296    },
297
298    /**
299     * Method: out
300     * Finish drawing the feature.
301     *
302     * Parameters:
303     * evt - {Event} The mouse out event
304     */
305    out: function(evt) {
306        this.finalize();
307    },
308
309    /**
310     * Method: createGeometry
311     * Create the new polygon geometry.  This is called at the start of the
312     *     drag and at any point during the drag if the number of sides
313     *     changes.
314     */
315    createGeometry: function() {
316        this.angle = Math.PI * ((1/this.sides) - (1/2));
317        if(this.snapAngle) {
318            this.angle += this.snapAngle * (Math.PI / 180);
319        }
320        this.feature.geometry = OpenLayers.Geometry.Polygon.createRegularPolygon(
321            this.origin, this.radius, this.sides, this.snapAngle
322        );
323    },
324   
325    /**
326     * Method: modifyGeometry
327     * Modify the polygon geometry in place.
328     */
329    modifyGeometry: function() {
330        var angle, point;
331        var ring = this.feature.geometry.components[0];
332        // if the number of sides ever changes, create a new geometry
333        if(ring.components.length != (this.sides + 1)) {
334            this.createGeometry();
335            ring = this.feature.geometry.components[0];
336        }
337        for(var i=0; i<this.sides; ++i) {
338            point = ring.components[i];
339            angle = this.angle + (i * 2 * Math.PI / this.sides);
340            point.x = this.origin.x + (this.radius * Math.cos(angle));
341            point.y = this.origin.y + (this.radius * Math.sin(angle));
342            point.clearBounds();
343        }
344    },
345   
346    /**
347     * Method: calculateAngle
348     * Calculate the angle based on settings.
349     *
350     * Parameters:
351     * point - {<OpenLayers.Geometry.Point>}
352     * evt - {Event}
353     */
354    calculateAngle: function(point, evt) {
355        var alpha = Math.atan2(point.y - this.origin.y,
356                               point.x - this.origin.x);
357        if(this.snapAngle && (this.snapToggle && !evt[this.snapToggle])) {
358            var snapAngleRad = (Math.PI / 180) * this.snapAngle;
359            this.angle = Math.round(alpha / snapAngleRad) * snapAngleRad;
360        } else {
361            this.angle = alpha;
362        }
363    },
364
365    /**
366     * APIMethod: cancel
367     * Finish the geometry and call the "cancel" callback.
368     */
369    cancel: function() {
370        // the polygon geometry gets cloned in the callback method
371        this.callback("cancel", null);
372        this.finalize();
373    },
374
375    /**
376     * Method: finalize
377     * Finish the geometry and call the "done" callback.
378     */
379    finalize: function() {
380        this.origin = null;
381        this.radius = this.options.radius;
382    },
383
384    /**
385     * APIMethod: clear
386     * Clear any rendered features on the temporary layer.  This is called
387     *     when the handler is deactivated, canceled, or done (unless persist
388     *     is true).
389     */
390    clear: function() {
391        if (this.layer) {
392            this.layer.renderer.clear();
393            this.layer.destroyFeatures();
394        }
395    },
396   
397    /**
398     * Method: callback
399     * Trigger the control's named callback with the given arguments
400     *
401     * Parameters:
402     * name - {String} The key for the callback that is one of the properties
403     *     of the handler's callbacks object.
404     * args - {Array} An array of arguments with which to call the callback
405     *     (defined by the control).
406     */
407    callback: function (name, args) {
408        // override the callback method to always send the polygon geometry
409        if (this.callbacks[name]) {
410            this.callbacks[name].apply(this.control,
411                                       [this.feature.geometry.clone()]);
412        }
413        // since sketch features are added to the temporary layer
414        // they must be cleared here if done or cancel
415        if(!this.persist && (name == "done" || name == "cancel")) {
416            this.clear();
417        }
418    },
419
420    CLASS_NAME: "OpenLayers.Handler.RegularPolygon"
421});
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