/***************************************************************************** NAME GNOMONIC PURPOSE: Transforms input longitude and latitude to Easting and Northing for the Gnomonic Projection. Implementation based on the existing sterea and ortho implementations. PROGRAMMER DATE ---------- ---- Richard Marsden November 2009 ALGORITHM REFERENCES 1. Snyder, John P., "Flattening the Earth - Two Thousand Years of Map Projections", University of Chicago Press 1993 2. Wolfram Mathworld "Gnomonic Projection" http://mathworld.wolfram.com/GnomonicProjection.html Accessed: 12th November 2009 ******************************************************************************/ Proj4js.Proj.gnom = { /* Initialize the Gnomonic projection -------------------------------------*/ init: function(def) { /* Place parameters in static storage for common use -------------------------------------------------*/ this.sin_p14=Math.sin(this.lat0); this.cos_p14=Math.cos(this.lat0); // Approximation for projecting points to the horizon (infinity) this.infinity_dist = 1000 * this.a; this.rc = 1; }, /* Gnomonic forward equations--mapping lat,long to x,y ---------------------------------------------------*/ forward: function(p) { var sinphi, cosphi; /* sin and cos value */ var dlon; /* delta longitude value */ var coslon; /* cos of longitude */ var ksp; /* scale factor */ var g; var lon=p.x; var lat=p.y; /* Forward equations -----------------*/ dlon = Proj4js.common.adjust_lon(lon - this.long0); sinphi=Math.sin(lat); cosphi=Math.cos(lat); coslon = Math.cos(dlon); g = this.sin_p14 * sinphi + this.cos_p14 * cosphi * coslon; ksp = 1.0; if ((g > 0) || (Math.abs(g) <= Proj4js.common.EPSLN)) { x = this.x0 + this.a * ksp * cosphi * Math.sin(dlon) / g; y = this.y0 + this.a * ksp * (this.cos_p14 * sinphi - this.sin_p14 * cosphi * coslon) / g; } else { Proj4js.reportError("orthoFwdPointError"); // Point is in the opposing hemisphere and is unprojectable // We still need to return a reasonable point, so we project // to infinity, on a bearing // equivalent to the northern hemisphere equivalent // This is a reasonable approximation for short shapes and lines that // straddle the horizon. x = this.x0 + this.infinity_dist * cosphi * Math.sin(dlon); y = this.y0 + this.infinity_dist * (this.cos_p14 * sinphi - this.sin_p14 * cosphi * coslon); } p.x=x; p.y=y; return p; }, inverse: function(p) { var rh; /* Rho */ var z; /* angle */ var sinc, cosc; var c; var lon , lat; /* Inverse equations -----------------*/ p.x = (p.x - this.x0) / this.a; p.y = (p.y - this.y0) / this.a; p.x /= this.k0; p.y /= this.k0; if ( (rh = Math.sqrt(p.x * p.x + p.y * p.y)) ) { c = Math.atan2(rh, this.rc); sinc = Math.sin(c); cosc = Math.cos(c); lat = Proj4js.common.asinz(cosc*this.sin_p14 + (p.y*sinc*this.cos_p14) / rh); lon = Math.atan2(p.x*sinc, rh*this.cos_p14*cosc - p.y*this.sin_p14*sinc); lon = Proj4js.common.adjust_lon(this.long0+lon); } else { lat = this.phic0; lon = 0.0; } p.x=lon; p.y=lat; return p; } };