/******************************************************************************* NAME SINUSOIDAL PURPOSE: Transforms input longitude and latitude to Easting and Northing for the Sinusoidal projection. The longitude and latitude must be in radians. The Easting and Northing values will be returned in meters. PROGRAMMER DATE ---------- ---- D. Steinwand, EROS May, 1991 This function was adapted from the Sinusoidal projection code (FORTRAN) in the General Cartographic Transformation Package software which is available from the U.S. Geological Survey National Mapping Division. ALGORITHM REFERENCES 1. Snyder, John P., "Map Projections--A Working Manual", U.S. Geological Survey Professional Paper 1395 (Supersedes USGS Bulletin 1532), United State Government Printing Office, Washington D.C., 1987. 2. "Software Documentation for GCTP General Cartographic Transformation Package", U.S. Geological Survey National Mapping Division, May 1982. *******************************************************************************/ Proj4js.Proj.sinu = { /* Initialize the Sinusoidal projection ------------------------------------*/ init: function() { /* Place parameters in static storage for common use -------------------------------------------------*/ this.R = 6370997.0; //Radius of earth }, /* Sinusoidal forward equations--mapping lat,long to x,y -----------------------------------------------------*/ forward: function(p) { var x,y,delta_lon; var lon=p.x; var lat=p.y; /* Forward equations -----------------*/ delta_lon = Proj4js.common.adjust_lon(lon - this.long0); x = this.R * delta_lon * Math.cos(lat) + this.x0; y = this.R * lat + this.y0; p.x=x; p.y=y; return p; }, inverse: function(p) { var lat,temp,lon; /* Inverse equations -----------------*/ p.x -= this.x0; p.y -= this.y0; lat = p.y / this.R; if (Math.abs(lat) > Proj4js.common.HALF_PI) { Proj4js.reportError("sinu:Inv:DataError"); } temp = Math.abs(lat) - Proj4js.common.HALF_PI; if (Math.abs(temp) > Proj4js.common.EPSLN) { temp = this.long0+ p.x / (this.R *Math.cos(lat)); lon = Proj4js.common.adjust_lon(temp); } else { lon = this.long0; } p.x=lon; p.y=lat; return p; } };